Minigunner 0.7.8 Patch Notes
Hey everyone! We're proud to announce that our achievement and permanent progression update is here, concluding the current milestone! The 'Unlocks' page on the TAB screen is now fully functional! From here you can browse and track progress towards achievements from 3 major categories: general, mercenary unlock, and class specific. Each achievement is tied to a special reward to be unlocked, such as items, difficulties, and new playable mercenaries. From this point going forward all new content we add will now be attainable in this way!
In this update you should be able to unlock all difficulty settings, general items, Minigunner items, and the Engineer and his items. The Drillminer is temporarily unattainable and will be unlockable through a new secret area that is still under construction, so be on the lookout for that in the near future!
With that being said, Our Kickstarter is launching just over 2 weeks from now, and we're gonna be hard at work preparing for that! Expect more dev updates along the way!
General
-Unlocks screen is now functional!
•Keep track of your achievement progress in real time
•Each achievement has a unique reward
•Work towards unlocking items, difficulties, and mercenaries
-32 New general achievements
-1 New mercenary unlock achievement
-14 New Minigunner achievements
-15 New Engineer achievements
-Some sound effects have been updated/ adjusted
-The shop now has a friendly shop keeper AI
Items
-Heavy Caliber Rounds
Increased projectile knockback +75% -> +100%
Increased projectile size 50% -> 75%
Projectile size is now unaffected by getting more stacks
Bug Fixes
-Fixed combat roll cooldown not being displayed properly on stats screen
-Fixed numerous smaller bugs
Final Notes
We've tried really hard to squash every bug that has come up with these new achievements, but if you find one, please let us know! We also wanted to mention that there are some achievements that refer to bosses/ boss fights, these are temporarily unattainable as this content isn't in the game yet, but this will be the focus as we start our new roadmap milestone: the boss fight update.
We also wanted to mention the we created a new subreddit for our game! Feel free to join the sub to get dev updates and sneak peaks at upcoming content for Minigunner!
