Minigunner Build 0.7.7 Patch Notes
We're almost done with the new TAB screen pages! The equipment page now works and the inventory page got a much needed facelift. Now there should be much more clarity on exactly what each of your items is doing and how they stack. The equipment page adds some new customization options for your sentries and drones that we think you'll enjoy! Now that all of these screens are working, we are on to our final challenge for the milestone: achievements and item unlocks!
General
-Updated Inventory screen!
•Items now have improved descriptions
•Items now clearly show which attributes stack and how
•You can now see and track live stats for each item
-Equipment screen is now functional!
•Keep track of your sentries and drones
•Check their stats in real time
•You can now toggle between 4 targeting modes for your sentries
•Rename sentries and drones to make them your own!
-Minor wave rebalancing:
•Early waves should spawn enemies a little bit quicker at the start
•The first wave of each difficulty tier will now have increased spawn chances for the new enemies of that tier
Items
-Cracked Pipe, Safety Compliance, and Heavy Shopper now apply their effects as soon as you buy them (instead of needing to wait for the next shop)
-Updated how cooldown reduction works, now recharge items scale hyperbolically
(previously we used a convoluted system of adding flat cooldown reduction but cutting it in half, now we use a standard exponential formula!)
-Refracting Fragments and Jarred Lightning now drop similarly to Scavenging Claw's scrap drops, they each have a flat percent chance now.
(previously they were in the same drop pool as enemy scrap drops, and would only drop if the enemy was to drop more than one scrap on death.. very weird system that we don't have to worry about anymore!)
Bug Fixes
-Fixed some items not stacking properly
-Fixed a wave number bug on the TAB screen
-Fixed numerous smaller bugs
