Minigunner Build 0.7.5.3 Patch Notes
Hey everyone! This patch brings an updated tutorial, new intro sequence, QoL improvements, and a bunch of new SFX! This is the patch that we are going to use to showcase our game to content creators, critics, websites, journalists and more, we've done our best to fix any outstanding bugs and apply extra polish here and there, but be sure to let us know if you find anything that slipped through the cracks. This patch also concludes our current 'tutorial update' roadmap milestone! We are very excited to start work on the next one, and with that, our kickstarter launch is right around the corner...
General
-Updated tutorial to do a better job of teaching new players the essentials
-Added visual feedback to things that go boom!
-Combat Roll
cooldown reduced 1.25s -> 1s
-Minigun
base firerate increased by +4%
-New batch of SFX has been implemented (all feedback is welcome!)
Sentries & Drones
-Attack drones have significantly increased rotation speed, they can now track moving targets much better, as well as acquire new targets much faster!
-You can now pick up and move your sentries during the wave! (the mini sentry now also has a +50% quicker pick up speed too!)
Enemies
-Slightly increased attack charge time for spitters and splitters
-New satisfying particle effects for when enemies die
-Improvements have been made to the enemies' pathing, leading to much fewer "famous guy" moments, as well as less questionable pathing decisions being made by the gloops..
Items
-Steam Boots
movement speed increased +16% -> +20%
