Many players complain about the lack of optimization of the game. Moreover, the future map that's coming is more complex than the previous ones, which means the problem will only get worse ! So I worked on it by reducing the complexity of the shaders. The game is slightly less beautiful but the number of FPS increases by +50% to +100% ! (especially with old configurations). Maps should also load faster.
I also had to sacrifice the old wallhack system based on transparency, now objects aren't rendered transparent when they are between the character and the camera. Instead, an opening is created to see through. Not everyone will like it, I can still improve the effect if necessary, like increasing the size of the hole, just let me know.
(if you want to know more there is always the video I made here : https://www.youtube.com/watch?v=mncJ9gEjQo4 )
Final point, the crosshair is now permanent even if you're not near the ball. It will help you to anticipate a shot ...
I know, it's not the new map yet, sorry it's taking me longer than expected, give me just few more days ...
