Patch notes :
New parkour system with 20 animations :
You are now able to climb and vault over any obstacle. Just press space near obstacle and let the game do the job.
Note : It's a new gameplay mechanism that could introduce new bugs let me know on discord or steam, a video helps a lot.
New map, Factory :
First map with obstacles, 4 times bigger than the previous ones. Not too complex for now, you can see it as a test map for the new parkour system.
Other maps, and more important, new game modes could be introduced later. I'm still thinking of a new game mode where parkour is the core of the gameplay.
3D foot placement :
A logic for foot placement on non-flat surfaces compatible with the ball control system.
Improved HUD visibility :
- The ball is now visible even behind objects or characters.
- Add a direction arrow when the ball is not in front of the camera.
- The status display below the character can be obscured by a 3D object, so now it can adjust his vertical position.
- Bonus are now more visible (arrow)
New actions :
You can now lift the ball during a long kick or pass by holding the associated button longer.
Improved IA capabilities :
IA is also able to evolve in environnement with obstacle using pathfinding. It's far from perfect but it's really complex.
New sounds and VFX :
New sound logic and new SFX for metal, wood, dirt ...for impacts, footsteps ...
Gameplay Balance :
- Improved supercandy spawn rate.
- Improved long kick accuracy
Others :
- Improved netcode for 3D environement.
- Lower the first launch resolution for steam deck compatibilities.
- Randomize team option in lobby (popolingas request)
Bugs :
Lot of bugs found, but I simply forget to take a note like the bot tackle who didn't have friction ....
