Welcome Kontras! This is Kingdom-Crier #4!
Herein you'll find info about the first bit of in-game Customization, updates to the roadmap, and today's new Content Update!
Customization
Last week we tackled the first bit of Noble and Kingdom Customization, allowing you to rename your Nobles, re-title your Ruler, rename your Kingdom, and even rename your lands. We took it even further allowing you to rename anyone who visits (including their Kingdom and Lands) to allow you to make your world your own! This has been nicely integrated into the intro - making it more streamlined than before.
Edit your Ruler and Kingdom during the Intro!

Edit your Kingdom and Others In-game!

We plan to do more here, but this should help open up the options for expressing yourself in-game.
Roadmap Update
With the customization above, we've wrapped up the initial wave of Hot Fixes that we've been tracking since launch!

In addition, we've released 7 Content Updates. We have several more in progress, and many more on the horizon.

We're also well underway with core work on the second of our eight planned Feature Updates.
Now that we're through the initial launch phase and the related Hotfixes, we're going to maintain and surface a list of the higher priority issues that we're aware of.

As you've likely noticed, the number of quick, hotfix updates have reduced so that we can sink our live support time into these meatier issues - but the result will be juicy patches like today's which addressed outstanding QOL issues around Prisoner and Tame management.
These fixes went well with a Content Update that we had in the pipe, so we included that too!
Content Update 7: Straw!
Chopping down Dense Grass now yields Straw

Straw is now used to build Straw Roofs and Straw Beds as you'd expect.

Straw can also be used to feed Tames who aren't able to feed themselves by grazing!

Full Patch Notes
Noble Fates 0.24.0.35 released!
Crash Fixes
Fix for crash related to invalid queued commands
Content Update 7 - Straw!
Cutting Dense Grass now produces Straw
Used in the construction of Straw Roofs and Straw Beds
Used to feed Tamed Animals
Added a Straw Petition to the Guided Experience
Tames
Added the Pasture Zone Type (Under Work)
Added a Feed Animal Command that is queued when a Tame is hungry
Herd Kingdom Owned Tames to Pastures
Limit Kingdom Owned Tame movement to current pasture
Prisoners
Added a Feed Prisoner Command that is queued when a Prisoner is hungry
Don't show cells under belongings management
Animals
Show Health
Show Food (range from -100 to 100)
Nursing
Feed characters who are resting until they are healed
Zones
Zones now use and support the same tools as Stockpiles
Fancy Wood Bed
Adjust Mesh so it doesn't poke through walls
Stone Hearth
Bring in sides so they don't poke through neighboring walls
What's new in Main?
Beyond the changes above, there have been key updates since the last Crier, here are the highlights:
Separate Delivering from Building to dramatically speed up builds!
Improved behavior around carrying extra supplies!
Made seeds a byproduct of Harvesting and Foraging!
Doubled the chance of Catapult Raids!
Improved pacing of Monster Moments
Community Content
Papu Dropped an Impressive Mod Showcase!



LTzoom23 Built a Rainbow Row Worthy of Wes Anderson!



CoalFiredBanana Pushed the Limits of Columns with an Epic Hilltop Castle!

Mods
Karma Drak went from 0-60, learning and producing not one, but two new races for Noble Fates! Meet the Goblins and Kobolds!


Discord
Join the discord to participate in Development!

Thanks for reading and thanks for playing!
The Noble Fates Team
