Hey Dungeoneers!
I've just released Shattered Pixel Dungeon v2.5.3! This patch includes a few changes in response to feedback and gameplay data from v2.5.0. There is a new way to identify items, a few items have been buffed/nerfed, and bombs have been buffed across the board!
Changes
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Bombs and Identification
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I'm making a few changes as a followup to the removal of the bomb identification exploit in v2.5.0: Firstly Stones of Detect Magic are a new item that replace stones of disarming. Each stone can be used on a piece of equipment to identify whether it is cursed, and whether it is enchanted/upgraded. This should give a few more options when it comes to IDing equipment. Stones of disarming will no longer appear, but existing ones will remain in runs in progress for now. Secondly, here are a bunch of buffs aimed at making bombs themselves more useful: - Bomb max damage +50% (this increases average damage by 33%) - Bombs no longer bounce when thrown directly at characters - Bombs no longer have damage falloff when characters aren't right on top of them - Explosion-triggering effects (e.g. explosive traps, explosive curse) all benefit from the damage and falloff changes. - Alchemy Bombs all benefit from the damage and falloff changes as well, and now deal explosion damage in a minimum AOE of 5x5 if they used to be 3x3. - Flashbangs redesigned, they are now smoke bombs, and spread shrouding fog in a 5x5 AOE in addition to dealing damage. - Shocks Bombs redesigned, they are now flashbangs, and deal +25% electricity damage and stun for 10 turns within their 5x5 AOE. - Regrowth Bomb AOE size up to 7x7 from 5x5, now always generate at least 3 plants, up from 2.Item Balance
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The new trinkets are doing much better after v2.5.1, but there's still room to hand out a few buffs here. Most notably I want to address feedback where the Chaotic Censer seems to spawn gas too close to the hero too often: - Chaotic Censer gas spawn range up to 2-5 tiles from 1-3 - Chaotic Censer gas volume reduced - Chaotic Censer likelihood of spawning gas near enemies increased - Salt Cube health regen loss reduced to 16/27/34/40%, from 20/33/43/50% I'm handing out a couple nerfs as well: Stones of Aggression were meant to have some use during boss fights, but currently they're too strong in that case, especially with many challenges enabled. - Bosses now take 1/2 damage from their minions when affected by aggression, the final boss specifically takes 1/4 damage. - Aggression duration vs. regular enemies up to 20 turns, from 5. - Mossy Clump upgrade cost reduction reverted, now costs 20/25/30 to upgrade again, up from 15/20/25Misc. Changes
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- Vampiric no longer triggers on NPCs or allies - Styli can now be used on known uncursed armor - Wells of health and awareness descriptions are now more accurate - DM-300 can no longer use an ability immediately after existing supercharge state - Wraiths spawned by spectral necromancers are now more powerfulBugfixes
