Greetings,
It is week two and it is time to talk about the one click game experience. Before we skim some of my thoughts, clear your mind with this childlike stand. (Alternatively titled giant pizza box eats crowd.)

Everyone has played those games where it takes forever to get into the menu and there are way too many buttons to press before you are in your game. Click/wait through long introes at game startup; Click through the intro screen— the “press any button to proceed”; Click through the promotions and worst-case scenario you must search through menus, because it isn’t clear where you start the game.
There are probably a few extra steps I am missing, but these are enough to be annoyed at.
My philosophy in this scenario is to reach as close to the one click threshold as possible. This threshold is something we do reach in Last Lap Heroes. After launching the game (if matchmaking solo) you only need one click to get in a match.
Another complementary design choice is the maximum duration of a game. Knowing that you can get playing quickly and that there is a maximum duration for the game is a blessing.
These two things are something I wish to keep in mind as I forge forward with developing this game with the rest of the team.
CSG_Vlue
