We've launched a new patch with a ton of new stuff for the early alpha demo. As always we value your feedback and always try to implement as much as we can. Thanks for playing and remember to Wishlist us! We also have a new 4k teaser:
.
Systems and Content:
- Spell Crit has been added to the game
- Melee Crit has been added to the game.
- Slimes have a new attack.
- Lich boss fight has been reworked and includes new phases, mechanics, and attacks.
- Camera work and camera shake improved in combat in general.
- Added timing durations to each cast.
- Global CD’s implemented.
- Enemies now have cast particles to indicate when casting.
- HUD now properly reflects low on mana in red on buttons.
- HUD now properly reflects CD’s on buttons.
- Enemies now react to hits.
- Characters now react to hits.
- Implemented knockback mechanics.
- Full implementation of custom shadow system + tweaked shadow values.
- Added several new types of telegraphing to more clearly depict attacks and a more universal system to control them.
- Added in a pop-up to show you when an enemy has spotted/aggroed you.
- Improved hit detection.
- Additional code to teleport AI if they are too far away for too long.
- New song added “Training”.
- A training mode has been implemented with controls displayed and a dummy to practice on.
VFX and Art:
- Eldric's cast now has particles and VFX
- Enemies now have a more visible hit flash.
- Improved power-up VFX during Lich cutscene.
- Storm Strikes has received additional VFX, tweaks, and improvements.
- Mana well has improved VFX
- Gravita Well has improved VFX
- Enemies now have cast particles to indicate when casting.
- Added death VFX to enemies when defeated.
- Additional shader and VFX work in the final cutscene of the demo.
- Main menu shaders improved.
- Main menu UI updated.
- “Slow” status now has text in addition to a graphic.
- Added in an “Auto-Save” graphic when the game saves automatically.
- Additional shaders on WIP scene “The Papalonium”.
- Additional shaders for the background of the elevator out of the sewers.
- Additional shaders, assets and visual polish in the sewers.
Bugs:
- Fixed an issue where you could be attacked by an enemy but they were not visible in Sewers Section 5.
- Mana is set correctly to full when first starting the demo.
- Resolved an issue where Eldric could get stuck in a haste-like mode.
- Boundaries improved (can no longer run OOB in sewers).
- Resolved an issue where the camera would sometimes not properly adjust when switching characters.
- Resolved an issue where characters would sometimes play the wrong animation on door change.
- Enemies on the rafts now aggro right away.
- Fixed some incorrect portraits.
- Fixes to stats system and a new balance pass.
- Can no longer use controllers/input after being KO’d.
- Resolved an issue where the secondary character would run in place after the primary was KO’d.
- Fixed an issue with running positions during the Lich cutscene.
- Partial fix for targeting icon remaining in lich cutscene.
- Partial fix for enemies spawning spells after death.
- Resolved an issue where Rin could not shoot more than a few inches in front of her in Sewers Section 1.
Additional:
- Nerfed Rin’s run speed buff to appropriate levels.
- Tweaked timings on enemy abilities.
- Additional SFX for cutscenes and attacks have been added.
- Tweaks to Sewers Music.
- A general “feel” pass on combat as a whole.
