Hello Pilots and Commanders! 🫡
It is time for another major update. Development build of Space Reign available to our Patreons has just been updated to version 0.5, paving the way for our upcoming Early Access launch on Steam.
What's new:
Let's take at new and updated features in this update.
Launcher system

Pre-made launchers are gone, which means that both projectile-based and launcher-based weapons now need to be bought separately for each ship.
There are several type of launchers currently available, ranging from smaller light missiles great against fighters, to heavy missiles and torpedoes capable of locking only large ships, such as frigates. Make sure to check out their descriptions before firing!
Missile defense

With offensive missiles and torpedoes implemented, it was time for large ship anti-missile defences to be addressed as well. At the moment, these consist of 2 different types:
- Projectile point-defense turret
- Interceptor missile launcher turret
I already have a feeling that the balance of these systems will need to be revisited a lot according to the player feedback, as it is quite difficult to find the middle ground without the required amount of data.
Launchers come in various types and sizes:
Fixed

Turrets

Vertical launchers/silos

Fleet management
As mentioned in the latest post, we have been working on updating the ship customization and management UI + related functions, which are now successfully implemented in the game.
Besides features such as designating the fleet leader, switching active and in-active ships, saving stances and combat modes in and out of sectors, we have also included a function to make custom callsigns for your ships!
Fleet Roster

Updated loadout editor

New ships & weapons
This update also includes new playable ships, heavy fixed weapons, as well as new pirate ships for you to encounter, such as the mighty Taurus-class pirate warship.
Cockpit-ready fighters:
Hyena-class light fighter

Gryphon-class heavy fighter

Ares-class heavy fighter

Frigates:
Bowhead-class light combat frigate

Vulture-class assault frigate

Tacview interaction update and fixes
Long-time coming, Tacview interface has received some necessary fixing and polish for more smooth unit interaction and ship orders. This was on our priority list since the Steam Next Fest has ended. It still needs some tuning and upgrades, but the overall experience should be much better than in the last demo.
Furthermore, we have been able to fix a lot of reported issues thanks to all the feedback gathered from the demo both on Steam and on our discord.
New OST for Space Reign in the works!
We are honored to let you know that soundtrack for Space Reign is now in the hands of a very talented individual - LupusMechanicus. You can check some of his work here.
First couple of tracks are already in the game, so feel free to let us know what you think!
Up Next
The next step of our development is to prepare new content and gameplay enhancements for the initial Early Access release, which includes:
- New Contracts
- New Sectors
- New Control points
- Initial implementation of Outpost Warfare
- In-sector repair mechanics
- Various usability updates based on feedback
Take care and stay tuned for another entry of Work-in-Progress News.
