Hello everyone!
Space Reign is taking part in the February edition of Steam Next Fest, with an updated demo available from this momemt (Monday) until its conclusion on 13.2.2023 19:00 CET (Monday).
New Features:
Large ships

First implementation of large ships has been added. These cannot be currently controlled manually, but they are ready to receive your orders in TACVIEW once you buy them and load them up with some guns from the first batch of turret-type weapons!
5 new frigate-sized ships include:
- Mashar-class industrial frigate
- Terigon-class multi-purpose frigate
- Velaris-class multi-purpose frigate
- Caiman-class combat frigate
- Prowler-class combat frigate
Subsystem targeting

With large ships finally making it to the game, it only made sense for us to implement option to target and disable individual modules (currently engine and weapons) one by one, besides targeting and damaging just the hull itself.
You can do this after targeting any large ship and using the mouse wheel to cycle through them. Pressing cancel target key (Y) returns your targeting back to the main targeting mode.
Salvaging

As an alternative to completing contracts and claiming those juicy bounties, it is now possible to salvage ships wrecks and sell it for profit at a docking station while you are deployed in a sector.
All you need is a large ship fitted with a logistic drone bay module, find some ships wrecks, and let the drones to their job. Once they are finished, just order the ship to dock at a station and use the new trading window to sell it.
This module is the first of many we would like to have as a part in the advanced ship customisation, which will come later on. For now, it can be found by default on the Industrial and Multi-Purpose class frigates, available in this version.
In-sector resupply

Besides selling salvage from ship wrecks, fuel and ammo supplies can be bought at docking stations with ships that have a cargo hold (sorry fighters). You can then use these to resupply your fleet while it is still deployed in a sector, or you can directly resupply your ships at the stations for the same price.
This is also an important foundation for other cargo-related mechanics we would like to implement, such as raiding and looting transport ships, or supplying your faction outposts with resources in a sector to help you claim it.
Regarding ship repairs, you still have to leave the sector in order to get your fleet repaired, since we are still exploring several options on how to approach this.
Updates:
- Indica sector re-introduced as a low threat sector
- Tactical overview UI has been polished a little and its functions rid of some unexpected behaviours, especially when issuing orders to player ships.
- Audio and VFX update for new weapons and ships.
- AI combat flight model and behaviour tweaks
- Advanced command menu and 2 new switchable behaviour stances for ships: Close-Range and Long-Range combat modes
- Automatic engine self-repair function
- Updated ship customization UI (still heavily work in-progress)
- RAM usage optimisation
- Some general performance optimisations
Roadmap
We are working on a public roadmap for Space Reign to better share our vision and development priorities along the way, especially for Early Access release and onward.
Once ready, it will be shared on our discord and in the main menu as well.
Feedback
From now on, we would like to ask you to provide feedback and to report bugs on the new discord channels, as we began to utilize its recent forum feature for better organization.
See you soon!
