Developer postOriginal post (opens in a new tab)

PixelOver 0.18.4 - Export Control Update

This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more.

Roadmap and news

Documentation and tutorials

Changes

Animation folder structure : choose to export all animations in the same folder, a folder per animation folder or a folder per animation.
Improved exported animations picker : pick whole animation folders or single animations from a tree.
Advanced file name : reorder the parts composing the exported file names.
Separated layers can now be exported in different folders.
Auto rotation : pick up to 3 axes. With several axes, all direction combinations are exported and the axis names appear in the file names.
GIF export improvement (especially when a palette is set in the layer).
Added a setting for using the vertex color in 3D materials.

Bug fixes

Issue Reference
Right clicking on an unselected track now unselects the others. Link
Fixed Z ordering with an auto increment of 0, and set it to 1 by default. Link
Added an input to define mesh 2D triangles Z sort. Link
Resamplers are now updated when bones deform a 2D mesh. (Not Reported)
Fixed objects selection synchronization between the Z order tree and the scene tree. (Not Reported)
Fixed infinite frame computation when exporting a project with a specific IK setup. Link
Fixed tip bones resetting their length when reopening a project. Link
Export auto rotation is now allowed even if the layer camera is added to animation tracks. (Not Reported)
Fixed an issue with the offset added in the animation tracks. (Not Reported)
Fixed export with sublayers. Link
Prevented mesh shapes from being triangulated, allowing for more extreme deformations. Link
Prevent missing objects in project files. Link

If you encounter any bugs or have feature suggestions, feel free to share them in the
community forum.
Thank you!