Hello! Here is the second alpha version of a huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.
As previously announced, this update is more than just a migration. It introduces a major new feature: the ability to add shaders to individual objects.
Please note that pre-release versions may be unstable, especially alpha ones.
How to access pre-release versions
Roadmap and news
Documentation and tutorials
New features
Per-object shaders. This feature is especially useful for tasks like adding a separated outline to each element of a bone chain.
Art by Oce33
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Allow parent-child layers.
And multiple layers to be a clipping mask under one layer.
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Changes
| Dialogs are now using sub-windows, which will allow floating panels in the future. |
Bug fixes
| Bug | Reference |
| Crash when using the mesh. | Link |
| Crash when using the drawing tool. | (Reported by DM) |
| Issue to load the modified shortcuts. | (Reported by DM) |
| Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message. | Link |
If you encounter any bugs or have feature suggestions, feel free to share them in the community forum. Thank you!

Art by
And multiple layers to be a clipping mask under one layer.