ROADMAP
Note (1): We would like to provide dates for when these features will be completed, but currently it's not possible for us to point at a date and say with 100% certainty we will be able to deliver without any delay. This is due to the small size of the team and to our unfamiliarity with the whole process. There's new things popping up all the time which we've never experienced before, and suddenly a couple more days or weeks are needed to develop a particular feature. These will add up and, sooner than we know, everything is being delayed. Due to this, we will list out future features in the approximate order of release, and without any specific dates. Obviously we will frequently keep in contact with the playerbase to let you know what is going on (maybe even through frequent dev streams?).
Note (2): Some of these features will be developed simultaneously, despite the small size of the dev team. The 3D artists won't be the ones working on the AI (example).
Note (3): Keep in mind that inbetween these features we might need to work on fixing bugs or adjusting other pre-existing features. We prefer having solid functionality rather than lot of unfinished work.
Features
- Kill feedback (kill feed, audio, screen effects, etc)
- Loadout/weapon wheel system
- Player level system
- Friend/party system
- Password-protected lobbies
- Store
- New weapon skins
- Crosshair customization system
- Player avatar customization system
- Achievements
- Codex (wiki about weapons, locations, planets, civilizations, factions, technology, important people in the Universe 51 lore)
- New maps
- Character skins
- Character visual customization
- Improve character and weapon animation systems and respective animations, also adding animation variety
- Competitive ladder
- Exploration mode (PvE/co-op)
- More PvP modes
- AI
- New playable factions
