Gameplay
- Blood particles
- Continued work on weapon animations in first and third person (reloads, melee attacks, fire, etc)
- Full match is now possible locally. Still trying to have a match through Steam. On that note, we're also trying to setup a private playtest version which will be accessible through the Steam Playtest feature.
Audio
- Audio feedback when you hit an enemy
- Reload audio for the KAP-12 Assault Rifle
- Reload audio for the KAP-13 SMG
- Overheat/Cooldown audio for the H-3 Shotgun
- Overheat/Cooldown audio for the HMR-14 Sniper Rifle
Community
- Ozbay Emrah joined us on the 12th of March to talk about Soul Passage, a game he's developing with the Passage Games team. He also gave us some useful info about the game development industry and what his approach is to developing games. Soon we'll have this and the previous talk available on our YouTube channel.
Visuals
- Melee death VFX
- Caustic effects on the ponds of Felsineum Plaza
- Rain
- Heat VFX on the H-3 Shotgun and HMR-14 Sniper Rifle cooling tubes
- Dynamic cubemap system for weapons and characters
