First of all, Happy new Year to everyone!
In the name of the team I have to apologize.
The game has been taken down by Valve because someone complained for a trademark infrigement.
Quick explanation, so you know what happened.
Then, content of the update and what is coming next !
The game is back on Steam, what happened? Is the name Noseka now?
Mid 2023 someone registered the name "Noreya" in Europe. It's not to make a game, not at all, but that person decided to attack us for copyright infrigement.
We got a very little time to understand what was happening, in a buzy period when everyone is in vacation with their family.
I tried to understand/solve the issue talking with Valve's team but the time for my lawyer to get in, the game was down.
So, is the game name Noseka? Only on Steam for now.
We are claiming our copyright and intellectual property rights and defending our creation against this illegitime trademark attack. But all this paperwork thing will take time and in the meantime, we will move to Noseka on Steam.
Until when? I don't know, I cannot say, it is out of my scope and it is the first time someone is attacking "me" for a name that was not even in the "video game industry" or art.
But it is what it is and right now, I want to focus on the game with the team rather than fighting.
PS: also I do apologize for the Winter Sales, we are locked now and cannot start a new "sale" before 30 days. I asked the support if something can be done about that.
So... Let's do what indies do well: exciting games!

Change of the Walkthrough
We have been working on this modification for several weeks because we were not sufficiently satisfied with the early game (the first 2-3 hours), which tended to lose players to much.
Indeed, Metroidvanias tend to give you powers regularly, in each biome. And usually, "exploring other areas" is punished or impossible.
However, in Noseka, we wanted to create a beginning that is both linear and permissive. Many of you thought you were not following the good path, so we made this modification hoping it improves the experience for new players!
Boss 4 - The Guardian of the Golden Swords
It is not the first time in this game development story.
But this is not a definitive name.
This fourth major boss got a large golden sword.
Its gameplay will surprise you!
Another opponent that is completely different from the others.
Of course this is a first version, and we will make adjustments based on your initial impressions!
New Skills!
In this version, we have added some spells!
We have been working on improving the skill tree for a while. In this patch, in addition to several fixes, we have added new skills that will please you, including "fast-travel," which allows you to teleport from one statue to another, finally!

There are still some "hidden" skills that will arrive in January/February.
Aleph's Tomb
It is a new off-map area that is now available!
For now, it is very small, but in the future, we will add some content inside. Perhaps more in the future ;)
You will find this ambiance/music in biome 6 "The Forgotten Fortress," which will be available in an upcoming patch!

What's next?
The next patch "0.7" will feature more areas to explore and maybe one new boss if it is ready.
Some exciting features and an overall improvement.
We will post a dev blog very soon to talk more about the "behind the scenes" waiting for this new patch.
This blog post was supposed to concludes 2023, but it will mark the beginning of 2024 instead!
Thanks for all the supportive messages we received during this dark times.
We will do our best to make 2024 an exciting year and we will push the game as much as we can.
PATCH NOTE 0.6.2 - 24/12/2023
Additions:
- BOSS 4 "Golden swords guardian" (temp name)
- Aleph World
- New skills (including fast-travel)
- Cathedral is now 100% complete (biome 4)
- Biomes names
- New walkthrough before the Ghost
- New cinematic
Bug Fixes / Improvements:
- Improvements: Dezoom on statues
- Improvements: Inputs binding now works also in menus
- Improvement of the Fallen Kings AI
- Improvements: add the dash animation to the Soul Eater
- Fix: Boss 4 does not spawn if Boss 3 is killed (and vice versa)
- Fix: Missing tiles on b4_22
- Fix menu up/down bug with only one object inside (ok menu)
- Fix wrong warps around b2_25_2
- Fix wrong warp b3_05 to b3_06_L
- Fix: remove the monsters in b1_05 to prevent skills abuse and other bugs
- Fix: remove spikes in b4_10
- Fix: Reduce pray time
- Fix: Map not correctly regenerated which creates a lot of errors
- Fix: Kali's icon misplaced
- Fix: cinematics do not stop playing after relaunch a game
- Fix: logo
- Fix: camera boss 3
- Fix Golden Champion movements
- Fix Giant Worm stopping
- Fix attack distance goes through doors and monsters
- Fix attack distance projectile goes through ghostwall when in ghost
- Fix Doors waves in b4_11
- fix weird collision in b4_20
- fix elecator death collision with slopes in b4_18
- fix lantern in front of player in b2_27
- fix OOB waterfalls in b2_06
- fix hitbox inverted
- fix b4_25 hitbox getting blocked between walls
- fix layers of breakables in b2_04
- fix OOB B4 East
- fix b4_06 flies can get stuck
