An update for PVKII has been released. Server owners, please update your servers.
Code:
- Sharpshooter can now special while reloading pistol
- Disallowed blocking/attacking while stunned
- Disallowed melee weapon primary attack while holstering
- Added warnings for obsolete player tint proxies
- Allow IncrementScore for causer in info_scoretype
- info_scoretypes are no longer required to be added into scoreboard category
- Fixed achievement Art of Defense counting shield bashes
- Fixed FMOD sound popping
- Fixed wacky holster/draw blending
- Fixed Captain sliding due to lack of parrot draw\holster animation
- Fixed "T-pose" chest throw shield bash
- Fixed a shield bash "T-pose" bug
- Fixed default player avatar positions being off
- Fixed "View Steam profile" not working sometimes
- Fixed achievement "He Did It To Me!" counting normal assist suicides
- HUD Tweaks:
- Player avatars are now centered if team has a single stack
- Adjusted territory win timer position to fix overlap
- Added backgrounds for round start & map change timers
- Moved respawn timer slightly down in TDM
Maps:
- Added dm_fort
Player model and texture changes:
- MAA animations are now shared (fixes T-poses when using MAA weapons as different class and vice versa)
- Fixed player materials using obsolete player tint proxies
- Captain now has slightly better detail on his coat
- Skirmisher no longer has "colour blooming" from his clothing
- Sharpshooter's gold looks more like real gold. Also improved the shading on his hair. Vest should look a lot better through lighting
- Gestir's Javelin's normal map improved, as well as the Spear
- Sharpshooter and Skirmisher should have a better alpha, making hair look more natural and Skirmisher's ripped shirt less "sharp edgy"
- Man-At-Arms:
- His padded leather now has a matte "shine"/look to it
- Gloves now look similar to as seen in third-person
- Buckler has been improved, should now look like used Steel
- Crossbow has been improved, should not look incredibly reflective even in the dark