Hi everyone! As you may have noticed, there was no weekly work in progress last week. This is due to a small change. We will be doing biweekly work in progress from now to gather more content for a bigger update to Astride's progress. The Kickstarter campaign has just a few hours left, and the goal is already greatly surpassed. We are so thankful for all of the love and attention Astride has received in the last time!


Animations
We'll start off with animations! These last weeks, we've had a lot of paperwork to be done, as well as other business related tasks that had to be done. But we do have some more animations for you! We've got the horse turning on the haunches for a standard standing still turn. The trot animation has another stage which is a more trained trot. There are still some fixed and work needing to be done, but this is the work in progress this far!


Icelandic horse
The Icelandic horse has also had more work done. It has gone through the sculpting phase and is ready for texturing. On the left, you can see the Icelandic horse model testing the Norwegian Warmblood horse's textures and normal map. We make sure that all textures work on all of the horse models as this cuts the amount of work needing done for each new horse by a ton. This way, all of the coats and markings can be available for all horses in the future. On the right is the low resolution model already baked and ready for a hand painted normal map.

Cross country jumps concept
Since Astride also is set in the north with a focus around a Norse inspired theme, we are adding elements to reflect this. Here is a concept of a cross country jump inspired by a viking ship/boat.

Bitless bridles
There will be many options for tack available in Astride. Bitless is one of them, and here is some work in progress on a hackamore. There will be different kinds of hackamores and bitless bridle options to pick from in the end.

Engine work
There is currently a lot of engine work happening behind the scenes. Here is a test of animations to mare sure that they work as intended and that the speed of the horse and the animation is correct. We are currently working on the multiplayer features, which is why there isn't very much to see at the moment. But this will change soon!
Please note that everything shown in these devlogs is mostly just work in progress and is not finished. Changes may happen and the things showcased here will have further work put into them! To see work in progress daily, join our Discord server community here!
