ANIMAL COMMUNICATION AIRWAYS SYSTEM
Everyday we step outside we overlook the network of animal sounds which blends into the background of our commutes to and from work, school, the gym and beyond. What we call ambiance is nature's own information highway for creatures that can understand it. Lions broadcasting their presence, blue cranes calling for mates, elephants issuing stern warnings to any would-be predators targeting their calves. All of this is done through sound and in The Great Circle you can observe a living breathing ecosystem in a way that has never been done before! No generated sounds, or cheap tricks, in TGC everything you hear in is alive and trying to stay that way! We're not just building a game, but a living breathing natural world!
NIGHTLY BUILD | January 9
- Add player online status to hud
- Fixed mother waking up too early on first play
- Fixed player hud showing before wake-up cinematic
- Add gender icon to animal huds
- Added new icon for death
- Added new icon for food bushes
- Added new icon for water puddles
- Added behavior for parental animals to wait near sleeping babies until they wake ANIMAL COMMUNICATION AIRWAYS SYSTEM v1
- Created the Animal Communication Airway system (A never before seen system which shows the player communications between animals as icons on screen. Reminder, there is no generated ambiance in TGC, everything you hear is creatures communicating, including insects and birds!)
- Added ability for animals to send & receive vocal communications. (Plain calls are meant for any animal within earshot. Calls+ right arrows means the message is directed at a specific individual. Call+reverse-arrow(left arrow) means an animal is replying directly to another. Messages directed towards the player will show in the hud on the left side under "Incoming messages" dock. Below that is a list of calls that the player can send outwards to any animals within earshot. Later I will add the ability for the player to target specific animals for communication. For the time being I'm disabling the ability for the player to see calls by birds and insects. Otherwise the screen would be full of calls even at a limited range.
- Added ability for animals to broadcast their presence to other animals
- Added ability for animals to reply to broadcasts
- Adjusted player hearing range for animal communication airways so that calls between animals that are too far will still happen but wont show up on screen
- Added ability for DEUS(God ai) to regrow food in forage areas
- Add pregnancy status for all animals
- Added online status to hud
- Fixed NPC counter not working in hud
- Carnivore aggression and combat is temporarily disabled
- Updated game version to Jan 5.2023
DEV NOTE
The carnivores are getting overhauled soon. Their new brain will allow them to track prey, attack intelligently, target the weak or sick, and hide near resources to set up ambushes.
TJ
Developer
