Throwing bombs now has a short delay, and displays a highly-visible crosshair on the targeted tile, giving the player a tiny opportunity to change course. Incoming artillery now also shows a crosshair, but it takes much longer to hit than throwing bombs. Also fixed a bug where missiles and thrown object sprites would disappear on pause.
New achievement for swimming between Moonshade and Berindal's Refuge (now 70 total). Some status effects (like hunger) will now not display a message until it is above a certain level. Players were getting confused by the hunger messages immediately after eating food.
Finally, ranged attacks from low ground now deal 25% less damage. Should be one more patch on Sunday or Monday that finalizes dialogue, then I will start on Ch.6 (for real this time).
Complete list of changes:
-Bombs now have a short delay before detonation (shorter than artillery).
-Added new achievement: Driftwood (swim from Moonshade to Berindal's Refuge).
-Status effect messages and visuals don't appear until it rises above statusNoTip level.
-Increased efficiency of status effect checks, possibly improving framerate.
-Missile sprites like arrows and thrown objects are now shaded correctly.
-Fixed bug where pausing game would make all flying missiles disappear.
-Artillery and bomb shadow sprites now have highly-visible targets.
-Fixed bug where "make" command would reset default object.
-Ranged attacks from low ground now deal 25% less damage.
-AI now stops advancing briefly when it throws a bomb.
