Major patch that fixed lots of problems with throwing objects and line of sight in general. Also fixed a problem where weather wasn't changing in cut-scenes, made party selection easier (you can now click on their heads), and sharks and jellyfish no longer attack each other.
Also renamed all "petrol" objects to "oil" objects so it can come from a variety of sources. Still haven't had time to finalize the dialogue, but that will come in a couple days.
Here's a random screenshot from Ch.4.

Complete list of changes:
-Improved map party selection to account for custom selection size (you can now click on heads to select).
-Changed the name of all "petrol" objects to "oil" objects, so it can be derived from multiple sources.
-Fixed line of sight bug where you could target objects immediately on the other side of walls.
-Prevented throwing objects on to blocked tiles, so you can't pick them up later.
-"ObjThrow" command now has an optional parameter to bypass blocked tile check.
-Throwing stacked objects now switches default object to the thrown object.
-New script command: "sync" (used after changing weather during dialogue).
-Fixed bug where fog was not rolling in for Ch.3 intro on the ship.
-Sharks and jellyfish no longer attack each other in AI scripts.
-Prevented birds from using Defecate ability while phased out.
-Fixed eastern transition script in The Planks map in Ch.4.
-Fixed bug where party got selected after dropping items.
-Fixed scripts for bottles of liquid that you can throw.
