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Patch 0.3.2

Changed:

  • New prices - Ore: Copper: 2, Iron, 42 - Ingot: Copper: 10, Bronze: 25, Iron: 50 - Nails: Copper: 12, Bronze: 27, Iron: 52 - Hilt [S]: Copper: 15, Bronze: 30, Iron: 55 - Crossguard [s]: Copper: 10, Bronze: 25, Iron: 50 - Dagger Billet: Copper: 20, Bronze: 50, Iron: 100 - Shortsword Billet: Copper: 30, Bronze: 75, Iron: 150 - Longsword Billet: Copper: 40, Bronze: 100, Iron: 200 - Dagger Blade: Copper: 20, Bronze: 50, Iron: 100 - Shortsword Blade: Copper: 30, Bronze: 75, Iron: 150 - Longsword Blade: Copper: 40, Bronze: 100, Iron: 200 - Technology "Daggers I" 50 - Technology "Swords I" 100 - Technology "Swords II" 200
  • The "Excavating the local cave" permit now costs 25 coins.
  • The "Clearing the blocked old road" permit is priced at 200 coins.
  • Ores in the cave now respawn every Monday.
  • Wild blueberries and mushrooms respawn daily.
  • Consuming blueberries and mushrooms now restores 5 points of energy.
  • The prices of carrots and turnips have been reduced to 2 coins each.
  • The cost of upgrading tools has been reduced from 8 ingots to 4 ingots.
  • The calculation of prices for items and swords has been adjusted.

Fixed:

  • The clock now displays the correct time.
  • Conditions for purchasing the technologies "Swords I" and "Swords II" have been fixed.
  • Some minor performance improvements have been implemented.

Info:

  • The price of a sword is determined by adding up the cost of its components, adding 20%, and then rounding the result to the nearest even number.