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Update 0.3

Added:

  • Semi-open world map
  • Local town
  • Vendors in town (simple stalls system, non-NPC)
  • Bulletin board (for permits and upcoming features)
  • Cart for transporting goods (tap 'F' on the cart)
  • Tool upgrades at workbench
  • Content drops from buckets (tap 'E')
  • Craftable item titles displayed on workbench and furnace
  • Field of view (FOV) settings
  • Food available in stalls and the wilderness - Blueberries in the wilderness and from vendors - Mushrooms in the wilderness and from vendors - Carrots available from vendors - Turnips available from vendors
  • Procedural sky
  • Volumetric clouds
  • Permits system (for activities like excavating)
  • Technologies/Knowledge (basic mechanism)
  • Handbook with basic character information

Changed:

  • Beds now function as time-skippers, energy regenerators and save point
  • Workbenches now feature mats as workspaces; use mats for crafting, while the rest of the workbench functions as 'storage'
  • Redesigned the furnace
  • Overhauled day and night cycle
  • Enhanced collision detection when dropping items
  • Stamina system has been removed
  • Enlarged quenching station
  • Slimmed down character collision mesh
  • Smoother initial user movement with short taps

Fixed:

  • Improved consistency of collision sound playback for dropped items
  • Adjusted the bucket's center of mass to reduce tipping over
  • Resolved bucket glitch at high FPS (ores now keep up with the bucket)
  • Fixed sword error flash
  • Enhanced highlight and outline effects

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.