Added:
- Semi-open world map
- Local town
- Vendors in town (simple stalls system, non-NPC)
- Bulletin board (for permits and upcoming features)
- Cart for transporting goods (tap 'F' on the cart)
- Tool upgrades at workbench
- Content drops from buckets (tap 'E')
- Craftable item titles displayed on workbench and furnace
- Field of view (FOV) settings
- Food available in stalls and the wilderness - Blueberries in the wilderness and from vendors - Mushrooms in the wilderness and from vendors - Carrots available from vendors - Turnips available from vendors
- Procedural sky
- Volumetric clouds
- Permits system (for activities like excavating)
- Technologies/Knowledge (basic mechanism)
- Handbook with basic character information
Changed:
- Beds now function as time-skippers, energy regenerators and save point
- Workbenches now feature mats as workspaces; use mats for crafting, while the rest of the workbench functions as 'storage'
- Redesigned the furnace
- Overhauled day and night cycle
- Enhanced collision detection when dropping items
- Stamina system has been removed
- Enlarged quenching station
- Slimmed down character collision mesh
- Smoother initial user movement with short taps
Fixed:
- Improved consistency of collision sound playback for dropped items
- Adjusted the bucket's center of mass to reduce tipping over
- Resolved bucket glitch at high FPS (ores now keep up with the bucket)
- Fixed sword error flash
- Enhanced highlight and outline effects