Change log for the demo!
-Wallrunning is now keeping momentum
-Jumping height slightly increased
-Climbing/mantling now skips the ledge grab
-Players can now keep sliding without press W to look around during the slide
-Enemies will not spawn near the player
-Kamikaze enemies need to wait 3 sec after spawning to "prime" themselves before they can explode
-Neon Stringler is slightly faster
-There's now a cooldown on hitting with melee (e.g you can't spam melee, it's a 0.5ish cooldown)
-Improved performance
-Fixed explosions not doing damage sometimes
-Now only "alt enemies" (currently just the alt zombies) give health when killed. This gives greater incentive for players to teleport.
-Wallrun speed increased
-When jumping during a climb the player will be pushed back off the wall instead of reseting the climb timer
-Suits' projectiles now do not pass through walls (it was only a visual glitch)
-You can now wallrun on the outer wall in the arena (weeeeee)
-Players now do damage when teleporting into enemies (and exploding barrels)
-Fixed XP not saving when pressing retry after death
-melee does damage based on your speed
-Made the Enemies, weapon switching and Neon Stringler parts in the tutorial clearer
-Reduced the Not Bad's bullet spread
-Added more settings
-Added 2 basic boosts to buy with coins
-Added stairs in the Rooftops arena to prevent "blindspots" for the enemies
-Made the suits and zombies collision so they won't affect climbing/wallrunning
-Gave you a little forehead kiss for getting here and reading this
-Added a UI element in the Alt to show the Neon Stingler's distance
-Made overall climbing and wallrunning faster
-Added more music. Thank you YahSKA!
-Remade the main menu
-Fixed more bugs than I could count
