PATCH NOTES
[v1.0.11]
Happy New Year! Hope everyone had a great holiday. This update is a moderately sized patch that improves a variety of NPC functions, fixes a couple of hats which functionality wasn't working, along with a variety of general bug fixes and improvements I have found through my testing and bug reports that were sent to me. Massive thank you to everyone who's submitted a bug report, it helps a lot!
If anyone finds any more bugs feel free to reach out to me on twitter or post on the steam community forums (I check twitter more often though).
List of changes:
- Increase final boss max health by 33% to 2000hp
- Fix NPCs unable to climb ladders (bug introduced in last patch)
- I am once again updating the final boss music mixdown
- Fix items sometimes getting stuck in walls if picked up when inventory is full
- Add new tutorial sign
- Minor NPC pathfinding improvements
- Fix jump hat and bunny hat
- Fix wrong button icon glyphs on new game and load game menu screen
- Attack direction now resets to forward when not pushing in a direction (Thanks to Novalia Spirit for the brilliant suggestion)
- Confirmation boxes now require you to hover over the button with the mouse instead of being mapped directly to the mouse buttons
- Minor Audio improvements and bug fixes
- Improve animations for some NPCs
- Fix NPCs never stopping when running away from enemies
- Fix bug with NPC ground detection
- Inventory upgrades now grant 2000g if already at max capacity
- Reset default file slots to 9 (changable in settings.ini, will not affect anyone who has already played the game)
- Various other minor fixes and improvements
