PATCH NOTES
[v1.0]
Release day. Woohoo! Here's another large patch that fixes a few of the most requested bugs and more, plus some new story content.
NOTE: Steam achievements are still not enabled. I still have to figure out the sdk situation and test them all to make sure they are working. Apologies about this, I love achievements as much as anybody, there were just bigger fish to fry before release. Expect achievements in a patch sometime soon.
- Fix Left slopes being somehow accidentally set to persistent, leading them to not get destroyed when transitioning rooms, making them show up in weird spots they shouldn't be
- Fix elevator collision issues, introduced in last patch
- Adjust room transition code to avoid falling and missing trigger, then taking damage when you fall out of bounds (if still happens to you please let me know)
- Fix AI teleporting to ground if the NPC's horizontal speed causes them to miss a ghost platform collision
- Remove command menu/quick switch hold delay if command menu is not double mapped to another action
- Update gunslinger music
- Give whip boss slight HP boost
- Fix crash with new Emma dialogue in mountain area
- Fix Emma voice sound not being consistent
- Fix ledge snap code so you won't get jittery on solid corners any more
- Adjust default brightness values
- Fix enemy patrol behavior to work with slopes
- Extend cutscene with princess in throne room once you've gathered all four power cores
- Update gravity Cannon shop description
- Change movement speed threshold for interacting with objects to only apply when interact is double mapped
- Add more fat guy dialogue
- Slightly lower max ammo upgrade increase count
- Add melee level stat to inventory screen
- Increase default file slots to 40
- Lower default master volume to 70
- Fix possible map crash in depths (could not reproduce this bug, but I fixed what I assume was causing it)
- Fix text offset scaling for ending rank room
- Add unique dialogue to some NPCs in the ending rank room
- Add final miles quest to kill the plant boss
- Update Miles' weapon offset so when carrying a gun it doesn't come out of his head (LMFAO btw, hilarious bug)
- Fix rare crash if you get hit by an angel blast wave the same frame that it spawns
- Fix tower background not stopping when ship crashes during intro cutscene
- Update final boss phase 1 music mixdown
- Turn shadow for player light off (still on for ALI's light, if shadows are on)
- Fix arrows damaging you when grounded, letting you pick enemy arrows back up
- Make some NPCs in tower gate room available to follow if you have all 4 power cells
- Fix health upgrade being visible in overrun part of the city
- Buff final boss damage
- Other minor fixes and improvements
