PATCH NOTES
[v0.99.8]
This is a very large patch of many small fixes that polish up the presentation and get the game ready for launch. There's a lot in here, so check the full patch notes for more information.
This should be the last patch before 1.0, but I reserve the right for a .9 if I deem it necessary (aka I broke something essential, but I don't think I did since these are almost all bug fixes for small issues)
- Increase miniboss health on higher difficulties
- Improve Ending
- Make picking up duplicate guns fully replenish your ammo of that type
- Fix reload sound looping if you pause while an enemy is reloading
- Fix ali dissapearing when player object is deactivated (on death, I think) and not coming back unless you toggle the ability in the abililities menu
- Fix hookshot crash and input behavior when on portable preset
- Improve looking around controls to work on all control configurations, and update the tutorial sign with the new input method
- Improve map zooming to zoom in on player location instead of top left corner
- Update falling spike block sound, screen shake, and controller vibration
- Improve enemy sawdisc behavior and let you reflect it back by hitting with your sword
- Fix NPC/Enemy AI inconsistent behavior when standing on ghost platformrs
- Double size of player location icon when zoomed in to map
- Fix vertical moving platforms nudging you horizontally sometimes
- Add physics interaction to moving platforms
- Change dialogue when entering city area for the first time if you haven't met emma yet
- Adjust guard barracks room
- Fix tile depth issue in sand worm boss room
- Fix 'Monster is dead' quest objective text getting cut off on steam deck
- Fix rare crash if a smoke particle collided with a rope lamp
- Fix camera getting stuck in certain circumstances when meeting the main villain for the first time
- Fix and improve balrog room in the palace towers
- Prioritize explosive barrel collision over enemy collisions for bullets
- Fix not being able to dodge while swimming
- Adjust max ammo upgrade increase count
- Buff shotgun
- Buff grenade launcher
- Nerf arrow damage if the bow isn't nearly fully drawn
- Fix soft lock in ending tower room not being able to open final smallkey door if interact was double mapped to another action
- Make beer always fully replenish stamina
- Decrease metal impact sound volume
- Fix elevator sound not stopping if you exit the room before the elevator stops
- Update some forest backgrounds to clash less with the foregrounds
- Add more emma and hiker dialogue in the forest area
- Remove some hanging physics objects from large rooms to improve loading times
- Add boss healthbar to baseball player
- Turn off shadows by default
- Fix some gui scaling issues when resizing the window
- Change ammo pickups so they will not be picked up if you do not have the weapon yet or your ammo is already full
- Add stamina recovery mode if stamina drops to zero, stopping you from using stamina draining abilities until it recovers back to at least 25%
- Delete world data file before saving it again (hopefully fixes world data steam cloud bug)
- Begin systems for new game plus mode
- Add confirm message to quitting to title screen and loading last checkpoint in the pause menu
- Add bouncing animation for confirm messagebox button icons
- Improve command menu visuals and animations
- Adjust room transitions to make them bigger of on left or right and are skinny, hopefully fixing player sometimes falling out of bounds and missing a room transition
- Fix rope pushing to be consistent across any framerate
- Improve blood particle performance
- Fix rope physics wiggling bug
- Fix apple pie description to reflect its actual effect
- Add 25% chance for emma to show up in kardis room for some extra dialogue
- Fix blood particles sticking to destructable solids (like destructable rocks or vanishing platforms)
- Fix camera view starting too high on title screen
- Add new credits slide for repurposed assets and code
- Fix plant boss music bug
- Fix forest ambush room being set to wrong music
- Fix soft lock in secret mountain village if you do not have the flamethrower or molotovs
- Add new 'Goofy' control preset, change 'profile' to 'preset' for a more accurate description
- Other minor fixes and improvements
