Changelog:
- potential fix for freezing the loading screen
- dissolve effect that appears on killed monsters as a result of dealing critical damage
- increased, better collision for Player bullets (ref to hit box), thanks to which in narrow passages there is no problem with hitting
- collection of dropped items fixed when we no longer have space in the inventory
- fix bake lights on levels 2-4
- removal of tornado attack animation from level 2 - caused problems for players at first had a lot of problems because of that
- monster blaster shooting delay added, it is easier to approach now
- increased movement speed of the player and NPC Friends - it is more dynamic
- improvement of the fast-firing error in certain specific situations, the weapon started firing faster - it may also be a fix for the so-called weapon welding
- adding first aid kits on levels 2, 3 and 4 - beginner players needs them
- fix to increase smoothness on the controller
- better marking of levels, now there is no possibility to mistake start and end of current level
- lighting improvements
- outline monsters, when the player sees them, are displayed for a while
- better explanation of Match3 rules
- IngameMessages for inactive functions such as no grenade etc.
- changing the skill tree - grenade can be obtained from level 6, so players will not make a mistake and buy this skill before they get any grenades
- increasing the power and range of the grenade
- fixes related to strange behavior of monsters - climbing into walls
- fixes in dictionaries
- Game Analytics implementation
- News and updates
- Solomon Snow: First Contact
- New version of Solomon Snow 1.1.20.gd6396297 is available for beta players.
Source: Steam Community (opens in a new tab)
