Gameplay:
Added completely new gameplay area for demo #3 that can be explored by players, including the open beetle farm area
Added new 2.8D exploration movement mechanics with junctions and paths to allow 3D exploration at designated areas in the game
Added new glider player movement ability
Added new grappling hook player movement ability
Added new magnetic boots player movement ability
Added new sprint player movement ability
Added new wall cling player movement upgrade
Added new evade player movement upgrade to make combat feel more responsive and provide more movement options to players
Added streaming system to the game to split up levels into loading areas to improve performance
Added fast travel system to quickly traverse between checkpoints in the game for all demos
Made jumping section in demo #2 easier by adding one more rotating platform to the vertical climb section
Made player attacks more responsive by tweaking timings for input and animation locks for damage frames
Graphics:
Added visual effects (VFX) warm up at game start to reduce DX12 micro stutters encountered traversing the game
Fixed visual artifacts when using AMD FSR or Unity STP upscaling
General:
Added support for DirectStorage to reduce loading times
