Graphics:
Massively improved CPU & GPU performance by switching from Unity HDRP to URP with custom lightning and fog systems (Demo #1 over 35%, Demo #2 over 40%, and start menu over 72% better performance), which results in the Steam Deck now achieving ~58 FPS in Demo #1, around 50-55 FPS in Demo #2, and around 110 FPS in the start menu with native resolution without upscalers.
Preview Feature: Added HDR display support to make colors more vibrant on supported displays (e.g., Steam Deck OLED) by providing a automatic HDR settings detection (calibration screens and settings for manual setup are not implemented yet but are planned for the future)
Temporally removed DLSS upscaling functionality due to current Unity URP limitations
Created a new fore- and background fog system to improve visual clarity for gameplay relevant elements
Fixed TAA artifacts by disabling it by default and only enabling TAA when it's necessary for dynamic upscalers (e.g., FSR)
Fixed flashing color when enemies are hit and Unity STP upscaling was selected
Fixed player see through effect and improved it by the player not self occluding itself
Fixed death screen not showing player correctly in red color
Gameplay:
Fixed camera peak (movement) that led to unexpected camera movement and changing its behavior to allow it where it makes sense (e.g., platforming segments)
It's now possible to jump out of the crouch state without having to first exiting it
Fixed player getting a push into a direction when dismounting a climbable wall and pressing a movement direction button
Fixed player not jumping correctly on ground when the left stick was pushed down (keyboard button down "S")
UI:
Fixed lore entry text not warping the text correctly and was cut off beforehand
Added player portrait to vendor and upgrader UI to make it more clear what the current player currency amount it
