Gameplay:
Added completely new gameplay area for demo #2 that can be explored by players
Added new melee water sword attacks combo on ground and in-air and first look at combat in the game
Added enemy gauntlets
Added new wall run player movement ability
Added new climbable walls player movement ability
Added new sticky surface player interaction
Added vendor interactions to buy items
Added upgrader interactions to purchase player upgrades
Added new manual item pick-up interaction for special items
Reduced cooldown time of shocking mops enemies between attacks
Reduced delay for mimosa flower platforms to make it more challenging
Made jumps and dashes even more responsive by removing animation transition into them
Fixed ledge snap animation errors and the animation should now always shown correctly without glitches
Fixed player running in place visual artifacts
Pause menu now correctly pauses the game
Graphics:
Updated DLSS version to DLSS 4 from previous DLSS 3 implementation
Added new DLAA option for DLSS modes to provide the best visual quality setting
Added support for DX12 Tight Buffer Alignment that reduces required GPU memory on supported GPUs that are using up-to-date drivers (NVIDIA Game Ready Drivers 591.44 or later | AMD Adrenalin Edition 25.9.1 or later | Intel Graphics Driver 32.0.101.8331 or later)
Improved overall game stability and reduced game crashes on lower performance hardware due to DX12 game engine improvements
Fixed crash when switching from activated STP upscaler to DLSS or FSR in settings menu
UI:
Added new player journal UI to the game including the following tab menus:
player inventory
player abilities and upgrades
Added item pick-up notification bar to HUD
Added new dialog bubble UI to HUD
Added vendor UI
Added upgrader UI
Accessibility:
Migrated rumble / haptics for controllers from Unity's input system to Wwise Motion that also now offers to disable them if wished in controller settings menu
Audio:
Updated audio direction and sound design to be more focused on music instead of an ambience soundscape by increasing sound level for music audio layer
