Gameplay:
Checkpoints restore all of player's life
Added wall jump blocker to level segment (first key pick-up area) to limit wall jumps that visuals match with level boundaries
Graphics:
Implemented a check if the game is running on a Steam Deck and uses new recommended default values that enables FSR2 upscaling by default
Removed Depth of Field (DoF) effect in the foreground of the player and it is only used in the background now
Improved performance by optimizing water rendering settings
Updated Unity STP upscaler to have the same rendering injection point as DLSS and FSR to ensure same upscaling behavior
UI:
Fixed start buttons not being tinted and thus indicating focus is set on them for the game start screen as well as demo start screen
Added slope slide down controls hint to make sure players know how to accelerate and slow down while on slopes
Speed up of dialog text characters appearing in dialogs with NPCs
Preparations for control rebindings functionality by introducing a new controls sub tab menu UI setup
Audio:
Fixed SFX volume slider in audio settings having no effect and it now correctly lowers sound effects loudness
