
Firstly, I would like to thank all our friends for their purchases and our partners for their efforts!!! And during the 1 year and 9 months of development time, your various suggestions and encouragement were invaluable to us.
Initially, my career had nothing to do with games, but because of my passion for games, I still decided to invest in this industry.
At the beginning, I was alone, without technology, experience, or money, and could only use RPG Maker to make the game. Since I had no other options, I tried to figure out how to use RPG Maker to make a game that is more unique and interesting than others.
Although the game has some unique features and breakthroughs, unexpectedly, the plan was not executed as planned... After the EA version was released in November 2021, it was discovered that with nearly a hundred different plugins, and plugins from different authors, the resulting game was too LAG, and the experience was just not acceptable, as long as you are human.
Early players who have been following us should be able to understand, and I would like to apologize to those who have supported us from the beginning! Because of the players' expectations for this game, we decided to use Unity to "start over again"!!!
After another year of nearly 16 hours of uninterrupted work every day, one person was equivalent to the work of three people, and we compressed the time required to complete the game into this one year. Finally, on March 16, 2023, we completed it!
It is difficult to recall how many setbacks we have experienced in this year, but we can only take one step at a time. We have to be flexible in the face of various challenges. Even if we have to change the path, we can still reach our goals. This is how we have come this far.
Although the current version still has many shortcomings, such as balance, special effects, and performance, we will do our best to address these issues in the future.
Finally, I would like to thank all the players for their tolerance, criticisms, and suggestions, which are invaluable to me. We will continue to work hard, and hope to create more fun games for everyone in the future.
by ADO
