
So our Steam Demo is out and Next Fest is over. It's time to move on to the next stage of development. The first major thing we have coming down the pipe is our Kickstarter Campaign. We don't have an exact date yet, but we are shooting for late July or August sometime.
For more information regarding our Kickstarter, be sure to visit our revamped Kickstarter Landing page. From there you can pre-register for our Kickstarter. It will let you know when our campaign goes LIVE.
Pre-Register Kickstarter Now!
As far as actual game development goes, we are going to be focusing on a few different things over the next few months. One of which is going to be our gunplay in the game. We are listening to feedback and will be looking at different ways to spice up and improve the gunplay. We are floating around a few different ideas to make the gunplay more fun.
Chester Upgrades
We are going to be implementing some graphical updates to Chester which will improve the overall look and feel of the core gameplay. Additionally, we are going to be going back through our code and rewriting our player code and collision code to ensure the game is as bug-free as possible for release.


Drago Dinn
We are also going to be expanding and improving the Drago Dinn experience. We're going to be adding more content to his actual level. By that we mean we are adding a whole other back half to his level for Chester to conquer. Additionally, we are going to be adding more attacks and tweaking the mechanics of his boss encounter.

Gunplay
We are listening to feedback and will be looking to revamp our gunplay system. As of now, it is pretty basic and one-dimensional. In addition to adding in a Super Shot ability, we will be looking to add a more complex upgrade system to your arm cannon. Some of these ideas include:
Talent Tree - A basic talent tree that lets you upgrade your gun cannon from points or tokens earned from defeated bosses.
Mega Man System - A standard MM-style system where you earn new gun types based after defeating each boss. These new gun types are then used to defeat other bosses.
Contra Style Power-Ups - A system where power-ups and new gun types are randomly dropped from enemies. They would last until death or until you gained a new power-up.
Super Shot Variety - We also like the idea of implementing a system where you can augment and change what your Super Shot does. This could be a combination of a Talent Tree and MM Style.


Jackie Jumps
In addition to finishing up Drago Dinn, we will also be moving on to our next major boss, everyone's favorite bunny, Jackie Jumps. We'll be constructing his level "Tundra of Torment" and designing his boss fight fully. We have some fun ideas already planned for his winter wonderland. We're going to have lots more content featuring this pissed-off bunny in the coming months.

Laser Eye
We also have a super early look at Laser Eye and his level "The Ruins of Wailing". We can't wait to unveil more of this badass metal music-loving super villain. He's got his EYE on you already!


