New features:
- The sprite canvas is now visualized with a fancy glowing border, as shown below. This lets you finally see the borders of your animation rigs, sprites, and effect layers!
- We added option in the Add Sprites pane to align sprites with their center at the origin
- We added an option to make the Fill tool transparent
- We improved performance for sprite rendering in the editor
Editor bugs fixes:
- Characters can be rendered with "striping" or missing pixels on some hardware
- Saving with blank filename or invalid characters fails to save the files (and prevents saving for the rest of the session)
- Crash if you click Test Play while the load dialog is open
- Crash can occur after pulling an if statement into its own child action hierarchy
- Crash occasionally seen after binding bones: GetMaxDepthForSprite
- Sprite Effect Layer Z Position: the Sprite Effect Layers are sometimes rendered in the wrong order due to z-fighting
- The area that allows you to type the sprite name in an option box is very small
- Sometimes "New Resulting Action" does not show when an If statement is selected, and instead "new Action" shows
- Undo sometimes doesn't work for effect layer properties
Gameplay bug fixes:
- Crash can occur when you grab an edge with ReturnCharacterStatsToDefault in your OnUpdate event
- When multiple players join, sometimes a player using a USB controller can't move the cursor on the stage select screen
- The right stick(C-Stick) can't be used to cancel an attack when using the "Can Cancel Into Another Attack" setting
- Player position sometimes resets after using MovePlayerX, resulting in player being positioned incorrectly
