We've cleaned up some issues identified after the beta launch. Thank you to the community members who helped us pin down some of these bugs!
Bug fixes - Steam Workshop:
✅ Crash seen on startup for some players after loading new Steam Workshop content
✅ Workshop characters can now be loaded from a previous save, even if not connected to the Internet
Bug fixes - character editor:
✅ In a rare scenarios, finalizing character "works" but doesn't allow use in battle
✅ Character and projectile properties can't be updated using actions anymore (MaxWalkSpeed, etc)
✅ Hitboxes in a projectile's Destroy animation can cause unintended multihit
✅ UpAxisValue/RightAxisValue/CUpAxis/CRightAxis variables stopped working in actions
✅ After adding a variable and saving, the variable stops working if used in projectiles
✅ In victory animations, a sprite from the idle animation can sometimes appear on top
✅ Crash occasionally seen when loading a character into the editor: "GetMaxDepthForSprite"
✅ Switching character in editor could cause crash: "GetInteriorPixel"
✅ The camera mode pane sometimes cannot be clicked after selecting a sprite
✅ On the first frame of an attack animation, using an action to leave the ground fails
✅ Grey timelines occasionally appeared when clicking on bones or expanding dropdown menus
Bug fixes - gameplay:
✅ The ultra button can cause other attacks to be canceled, which it shouldn't be able to do
✅ C-Stick stopped working to charge an attack
✅ When grabbing a hanging player that's hanging on an edge, the hanging hanging player remains in place
Minor visual improvements:
✅ Hit effects were toned down slightly (made them smaller and added less bloom)
✅ Improved loading screen video quality
✅ Lighting for effects doesn't looks quite right in direct sunlight or darkness
