In the meantime, check out my new short about the "Tragedy Events" in Sword Hero.
Hey Everyone!
I hope your week is awesome so far. Mine surely is, after the huge surprise that IronPineApple decided to give Sword Hero a try - it was incredible to see him play the Demo.
Ahem.. I digress.
0.0.15 is up!!!
Allowed NPCs to rotate up until their damage starts
Made NPCs think 4 times faster by default
Fixed not being able to dodge cancel
Removed rotation while air-attacking
Fixed not being able to combo certain attacks
2x faster weapon sheath/unsheath
Combat AI fixes
New Kick (Skill) animation
Jump related bugfix
Made Psi Regen only work if character is standing still
Cycle between bodyparts using scroll wheel on KBM
Cycle between targets by Ctrl by default
Added UI Toggle (F2)
Improved base bow accuracy
Improved bow pull indicator
Adjusted endlag for Heavy attack + lowered damage bonus
Sprint-Block spam fix
Increase unarmed jump attack damage
Made ranged enemies abort pulling their bow if they switch to Melee.
Reverted switching between Melee and Ranged to happen instantly.
Implemented "Rat" hit interrupting system (2H can interrupt 2H and 1H attacks, 1H can interrupt 1H attacks.)
Fixed bug with Dodge iframes
Unarmed - new move set
Fixed poise related bug
Achieved true transparency for dust/smoke effects instead of dither
Slightly changed shop offer
Added dynamic clouds + cloud shadows
Added warning to Sandro round
Major GPU side optimizations (You may see some light shimmering until the next update)
Switched to 64-bit architecture (Let me know if 32 bit is needed at all at this point actually)
