**Added:**
- Character creation now lets you pick a skin tone
- The leaderboard is bound to Tab and shows the full standings in free-for-all
- The lobby browser is reachable from the play page
- Survival: the in-match character panel now lets you spend the run's points between waves
- Rebinding a key that is already in use now asks to overwrite instead of refusing
**Updated:**
- Tab targeting is gone - everything aims through the crosshair, and heals go to the ally you are looking at
- Basic attacks and gap closers are now instant
- Post-cast recovery is gone: you are free to act the moment a cast or channel resolves
- Your next action is gated by the attack animation itself instead of a fixed global cooldown
- Melee swings follow your camera pitch and sweep across the crosshair with a matching torso lean, and hits now burst on every body the swing connects with
- Dodge, block and sprint share one stamina pool, with a notch on the stamina arc marking the dodge cost
- Dodge i-frames now glow gold on your model so you can see exactly when you are invulnerable
- Dodge momentum carries out of the roll, and you can turn in mid-air without steering your momentum
- Charged attacks can now start mid-air
- Channel cooldowns start when the channel opens instead of when it ends
- Sprinting widens the camera view a little
- The entire interface has been rebuilt - menus, HUD, nameplates, scoreboards, loadouts and loading screens all get a new look
- New crosshair and slimmer nameplates; the separate target frame is gone and your own health figure sits on your frame, with barriers drawn as an extension of the health bar
- Leaving a match works the same way from the escape menu, scoreboard and victory screen
- Smoother character animation: your head and raised guard follow the camera, and walk-to-jog transitions no longer stutter
- Practice dummies now use player base stats, so training damage matches real fights
- Survival waves now scale by compounding instead of flat increases
- Druid and Paladin presets swap their E and C abilities
- Ignite's burn now deals about a tenth of its old damage - it was doing roughly seven times more than any other ability, and its healing-reduction debuff is the real reason to cast it
- Burn ticks for 30% less
- Rallying Speech grants +50 max health to nearby allies, down from +100
- Judgement hits twice as hard and snares its target on impact
- Barrage arrows hit three times harder and are much easier to land
- Quake and Charge both hit noticeably harder
- The long-cooldown Heal restores several times more health and recharges in 45s instead of 90s
- Close Combat's damage zone now follows your position and facing for the whole channel
- Lacerate and Serrated Arrow cooldowns increased to 10s from 7.5s
- Piercing Arrow and Rain of Knives cooldowns reduced to 10s from 15s
- Bind's cooldown reduced to 15s from 25s, Arcane Step's to 18s from 25s
- Disengage's speed boost now lasts 5 seconds - it was accidentally permanent
- Defensive Bulwark's block-and-resist window lasts 8 seconds instead of 5
- Pet damage now grows evenly with summon rank - a max-rank pet was hitting about five times harder than rank one instead of three
**Fixed:**
- Your own character no longer jitters or rubber-bands when playing online
- Movement abilities like Charge no longer freeze you in place mid-dash
- Survivors keep their state between rounds instead of being reset
- Channeled self-buffs follow you instead of staying planted where you cast them
- Buff visuals now end exactly when the buff does
- The archer's bow stays drawn while moving, and holding fire can no longer machine-gun arrows
- Dodging with the block key still held now drops your guard for the roll
- Nameplates sit on the head instead of floating above it, and cast names in them are readable again
- Snare circles draw at your feet instead of mid-body
- Ability visuals load before your first cast, so the first hit is no longer invisible
- Loading screen cards show the right match data the moment the screen appears
- The death overlay no longer promises a respawn countdown it does not have
- The character key closes the panel it opened
- The end-of-match screen releases your mouse cursor
