Added:
- Complete ability system rewrite. Abilities are now data-driven and fully server-authoritative for fairer, more consistent combat
- Auto-attack chaining. Animated attacks no longer share a global cooldown, and abilities can be woven between attack chains
- Modular character models with a new shared animation system
- Brand new main menu, lobby, HUD, scoreboard, and settings screens
- New nameplates with cleaner health and cast info
- Overhauled ability tooltips
- New match loading screen
- Movement inertia for weightier-feeling movement
Updated:
- Entire project migrated to Unity's Universal Render Pipeline.
- Improved lighting, outlines, post-processing, and particle effects across all maps
- Ability cooldowns now run on server time, so timers stay accurate for everyone
- Input system modernized (better controller/rebinding support going forward)
Fixed:
- Attack and movement animation conflicts
- Various visual fixes: particle glow/blending, outlines on flat-shaded models, scene and character lighting
