In our previous article we recapped the map of the distinct and deadly microcosms of Deflector. Today let's talk about mutations! They've been with you for a long time now, but, appropriately, the entire range available to you has been changing and growing. Without further ado, here's the newest mutations that emerged in the Deflector Experiment.
Impale - Damaging an enemy with your weapon has a chance to generate a damaging spike from below. Its damage scales with your Attack Attribute.
Explosive Bullets - Deflected bullets have a chance of exploding upon hitting an enemy. The explosion damage scales with your Deflect Attribute.

Extended Immunity - You remain invulnerable after taking damage for a longer time.
Blood Extraction - Defeated enemies drop health orbs. They can be picked up off the ground for a limited time. Your Health Attribute affects the amount of health restored.
Bouncing Star - Your first attack after dashing releases a shuriken at the nearest enemy. The shuriken then bounces between enemies several times, dealing damage based on your Attack Attribute.

Charged Discs - Every few seconds without deflecting you charge a disc, up to 3 in total. The next time you deflect a projectile the discs will be shot at nearby enemies, dealing damage based on your Deflect Attribute.
Swiftness Steal - Killing an enemy restores a dash charge.
Portable Medkit - Summon a healing bot at the end of every combat room. It restores health based on your Health Attribute. This mutation is disabled for one combat room after visiting a Safe Point.
Have you already had a chance to use these mutations? Did any of them become your favorite? Let us know, and stay tuned for more!
