Source: Steam Community (opens in a new tab)
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Three new Jobs have been added! One of each tier.
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Tutorial Re-vamped
- There are more battles and more information
- Battles, transitions, and load time are all very quick
- Completing one tutorial will immediately move you to the next tutorial
New Features
- Can change controller orientation (Up can move cursor Top-Left or Top-Right)
- New "Mercenary Training" battle appears in final town.
- The battles are tougher.
- Appear multiple times in the mission list with different levels and scales with your party
- Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.
Bug Fixes and Changes
- Fixed issue where repeatable missions were not repeatable.
- Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle).
- Dice Game Crash Fixed
- Duo Challenge Fixed
- Removed situations where player is waiting for enemies to spawn so that the battle ends.
- Removed more instances of default hero name (after user changed name)
- When using a controller, default target is more consistent (will focus on ally or enemy depending on ability)
- Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades.
- Berserker JP requirements upgrades have increased (matched other Tier 2 jobs)
- Fixed issues with arrows going through floors
- Fixed issue with Charge not providing enough bonus accuracy
- Some ability icons have been replaced to have more similar styles and colors among classes
- Fountain may now include caster in AOE
- "Guarded" will appear when a character walks over a guarded tile
- Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger.
- Moved repeatable Story Missions to Mission List instead of Challenge.
- Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions.
- Enemies won't Ice Prison entire team
- When rotating the screen with a controller, Damage/Hit Chance will render in proper location.
What to expect next
- Another job will be coming. Perhaps more.
- I will be working on a new game trailer and updating the website and steam page