Source: Steam Community (opens in a new tab)
1.9 AI and Rare Vendors
Enemy AI
- Enemies display different behaviors in regards to how they engage the player
- Lowly guards will still try to get right up in the player's face
- Combat proficient enemies will strafe around the player in a circle
- Sharpshooters and "meaty" enemies will hang back and shoot from afar
- There will be more to come
Rare Vendors
- Instead of just vending machines, dungeons may now spawn "rare vendors" that may sell you higher tier items.
- Some vendors will have discounts
- Some vendors may not be selling anything at all
Dungeon Generation Improvements
- Higher and higher dungeon restart counts will cause the dungeon layout to become simpler, eventually becoming a "one giant oblong room" dungeon level
- If some kind of rare big bug happens, the whole generation process will restart
- If this happens 3 times, the player will be kicked out of the dungeon
Other
- The vending machine at the developer apartments now includes escape powder
- Rat Party dungeon now has vendors
- Nerfed the super cows to have a longer attack cooldown
- Gave the base proof items a buying price as they can be bought from the "Chris" Rare Vendor
Bug Fixes
- Found a rat hidden by another rat in the Rat Party area. Moved him and gave him dialogue.
- Peace Rats no longer drop money and exp upon their defeat (the ones that move and don't attack in the overworld)
- Decreased chances of getting a return powder from a rat in the Rat Party Dungeon
- A null item in the drops list does not spawn an item (it could have)
- Fixed targeting issue for the peace rats
- Added Mayo Bottle to the item databases (no idea how that didn't get in there)
- Fixed an issue with sorting items when the inventory is empty that caused the game to freeze
- Fixed UI lighting issues with Quick Slot 4 along The Road
- Fixed an issue where the mini big rooms bosses could get knocked "out of bounds"
1.8.+ Inventory, UI, and Game Intro
1.8.1
- Full Controller Support has been achieved
- When inputting names at the beginning there is now an in-game keyboard to navigate
- Some keys can no longer be inputted (Ones that are rarely used)
- Tutorials now show button symbols instead of text for the different actions the player can make
- Symbols switch to match the players controller (Keyboard or GamePad)
- Lightened up the Main Menu as well (before beating the game)
- Player now makes a stepping sound when walking around
- Officially added the 4th quickslot slot
- Added 2 new explanations for the attack and defense icons when hovered over in the inventory
- Updated the inventory related pop ups to be slightly more consistent with the theme
- Fixed an issue where sorting wasn't sorting
- Added Escape Powder item that lets you escape dungeons without incurring the money loss penalty
- It can also work outside the dungeon, but not in some select locations
- Added a 'Fake Charm' junk item that is supposedly modeled off of 'what a dragon made charm should look like.'
- New items are sold by the 'gypsies' that also sell the 'return powder.'
- Whenever the player restarts a dungeon, they will be given a free repair powder
- Whenever they restart a consecutive time, they will receive a free escape powder in addition to the repair powder
- Skip button in the introduction and the finales is now activated with the Escape/Start buttons instead of Space
- Added the YShowHBCancelled to YShowHBSaved animation in the Demo finale
1.8
- Turned one of the dungeon levels in 'The Tower' into a 'One Room' level
- Moved E. Warlock to an interactable spot in the prologue
- Migrated the control system to Unity's 'New Input System'
- Tab key can be used to exit most pop up
- Conversation pop ups can no longer have their text sped up (but it can still be instantly filled out)
- Sped up text typing speed (to account for the above)
- Left justified the text in conversations as center justified is unreasonable
- Decreased the size of the Rat Party dungeon level
- Adjusted some conversations to be less pessimistic
- Gave the the Mega Reels guard by the entrance to the town from Mega Reels additional dialogue.
- The player's 'mugshot' poster now appears outside the dump after it has been cleared.
- Added reject characters from the 'Your Application Has Been Cancelled' minigame in the final secret area (by Jim Jim)
- One of them gives a hint about where to find ONE of the trials
- Fixed a tile in the final secret area
- Fixed a conversation about revisiting the final secret boss
- Made the backgrounds of the main menus, pause menus, and endings less distracting
- Quick items will now refill with any duplicate items upon use
- Redid how the inventory sorts items
- The introduction sequence has been redone
- No more scrolling text
- Uses visual aides