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Crysis 2 patch 1.9 to add DirectX 11 features next week




Yesterday we gave an overview of some of the DirectX 11 features we can expect to see in Crysis 2 in the next update. The patch will add advanced "parallax occlusion mapping," and improvements for shadows, water, particles, depth of field and motion blur.



There will also be additional DirectX 11 compatible tessellation and high-res texture packs, which can be downloaded separately to improve world geometry and surface detail throughout the game. The Crysis forums bring word that we can expect all of these updates to hit next week, and a report on Shacknews suggests Monday June 27.



To get an idea of what the new features will look like, check out these side-by-side comparison shots, found by forum member Vivec. You'll find the full 1.9 patch notes below.





Added Contact Shadows

Added DX11 benchmark level

Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):

Tessellation + Displacement Mapping

High Quality HDR Motion Blur

Realistic Shadows with Variable Penumbra

Sprite Based Bokeh Depth of Field

Parallax Occlusion Mapping

Particles Motion Blur, Shadows and Art Updates

Water Rendering improvements and using Tessellation + Displacement Mapping

Added Realtime Local Reflections

Added support for Higher Res Textures Package

Added various new console variables to whitelist

Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch

Fixed issue in MP where player stats weren't always saved at the end of a game

Fixed issue in MP where player stats would sometimes randomly reset

Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats

Fixed issue with JAW rocket not firing through window's containing broken glass

Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key

Improved advanced graphics options menu

Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user

Improved multi-GPU support

Improved Tone Mapping

Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)