New features:
- Added Invert mouse Y axis setting
- Added health bar prompt for zombie bosses
- Added melee auto-tracking zombies
- Added that the crosshair will turn red after a zombie is killed, indicating that the zombie is dead
- Added language switching function, currently only supports Chinese and English switching
- Added effect sound volume adjustment options
- Added application settings button after settings
- Added gratitude list
Adjustment part:
- Adjusted the lighting method of the flashlight (refer to days gone)
- Adjusted the left button to be a melee attack when not aiming, and will fire bullets after aiming (refer to days gone)
- Pick up the key and change it to E on the keyboard
- The left and right switching buttons of the viewing angle are changed to the X of the keyboard
- Adjusted the style of the crosshair, removed the one-point crosshair when aiming, changed it to not aiming without a crosshair, and having a crosshair after aiming
- Adjusted the layout of the settings interface and categorized the settings
- All setting functions have been reworked, which is more convenient for expansion and modification
- FPS display UI rework
- Adjusted the position of the keyboard guide, the changes were placed in the settings interface, and the function of the tab key was removed
- Use Unreal Engine's localization features to make your game's language easy to translate and modify
Fix BUG:
- Attempted to fix the bug that the zombie boss of the old lane map would get stuck
- Fixed the bug that the bullet was swallowed by melee interruption during reloading
This is all the content of this update. Thank you for your play and suggestions. I hope this game will get better and better!
