Hey y'all,
I hope everyone is doing well -- I've had a crazy year and 1.1.7.0 has been put on the back burner while I handle life for awhile. Some dev teams have the advantage of passing this work off to teammates, but as you can imagine in a team of one, this gets a little dicey, and I can only imagine people's frustration when it comes to a lack of content.
Anyway, I wanted to let everyone know now that Midinous is not changing price, not going to a sub model, will never make you pay for updates, or change the way you install the software, or the number of computers you can install it on. Granted a lot of this is based on Steam's Terms of Service, but within my power as a dev on the platform I will do my best. Midinous will never have paid DLC or lock features behind a paywall. Midinous is built in MonoGame, which is a Free and Open Source (FOSS) development framework for C#. It is, to my knowledge, largely crowd funded and community supported and doesn't have any affiliation with Unity.
However, I feel like this is an incredibly worm-brained move by Unity upper. They are trying to milk an already-milked industry for all they think it's worth when really it's people trying to make fun/cool/deep/etc experiences for people like you and I. Without Unity we wouldn't have a game like Superliminal, for example.
I could "get mad" all week long, but I think this is an opportunity to show Unity upper that this stuff is unacceptable. We as devs are not expendable resources -- we're people trying to innovate in a space because we want to, not because we need to. I would hate to see wonderful ideas killed before they take off because the people behind it couldn't afford the overhead. We know it already happens but a move like this doesn't help.
If you are at all irked by this decision, stay mad and use it.
Happy creating,
<3 Jae
P.S. 1.1.7.0 is in development. Please stay tuned for more. Also Midinous' 2nd anniversary is on September 28th!