0.7.7-EarlyAccess! Build Change Notes - June 12, 2024
There was a HUGE issue with the CCL screen, it seems that redeeming anything from a Locked Crate would result in a Frog King if it wasn't a Card. We've fixed this but we're compensating all players for the frustration.
Upon Logging in to the Game and reaching the Main Menu:
- If you've played at least 1 Match, you will receive 400 Gems on login.
- If you've reached the Locked Crates, you will receive an extra 400 Gems for each 10 Locked Crates you have opened. (10 Locked Crates = 50 CCL)
- Enjoy the Gems and pick up that variant you've been holding out for!
NEW CARDS
CHANTICLEER
- Channel: +7 Attack Power if both sides here are full.

PARTLET
- On Play: Give the next Card you play +2 Attack Power.

NEW ART
- Magic Mirror
BALANCE CHANGES
TOM-TIT
- Old -> On Play: Activate the Fury ability of the last Card you played.
- New -> On Play: Activate the Fury ability of the last Card you played (if it exists). Tom-Tit was not very clear at all about if the Card you played before can be triggered. This small change should always make sure you know which Card this will affect.
ADDITIONS:
- n/a
CHANGES:
- n/a
FIXES:
- Fixed a bug where Clever Captain Reynard would not create the correct card copies.
- Fixed a bug where Child-Eater would softlock the game.
- Fixed a bug where The Louse would not trigger the extra attack if 2 cards were played on the same turn as his ability.
- Fixed a bug where Witch Mother would softlock if player had maximum hand size.
- Fixed a bug where some cards were too large in your hand.
- Fixed a bug where Invoke Destruction would not trigger.
- Fixed an issue where Bluebeard x Invoke Destruction would not behave properly.
KNOWN ISSUES:
- We're aware of sometimes an interaction between cards does not completely resolve, freezing the match into a "Waiting" state. Conceding is the only way to currently bypass this. (these are almost 100% gone)
Join our Discord if you haven't already! [url=]https://discord.gg/e8cqm9eNd9[/url]
Good luck and happy collecting!
Josh
Studio Head / Static City Games
