Welcome back toasters!
This update aims to fix reported bugs while adding new content


Additions
Added Slot machine to the lobby
Added Slot machine as a purchasable fishing item
Added Crouched offsets for first person weapons
Added Chair with multiple selectable poses
Added Chairs to the lobby
Added Chair as a builder mode object
Added New Defense Platform vehicle
Placed Defense platforms on Battlefield and Ravine
Added Idle busy animations for some AI characters at insertion
Added Random music selection option for modules
Added Gift Hazard armor for players that have played toaster arena before march 25
Added Wall Run animations
Added Wall Run Gravity (activates if the wall run speed is too slow)
Added Speed decay to wall run
Added random offsets to first person weapons when a reload actions happens
Added random jitter to weapons after shooting for a bit (Character arms will now start shaking after shooting for a bit)
Added Generic purple Protogen lines to Toaster Arena
Added Team outlines to other TDM modes
Added small vertical movement arc when entering a wall run
Added ability to perform a wall bounce when performing a jump action while heading towards a wall
Added Camera Tilt upon performing wall run
Added visual flair to double jump
Updated jump pack sounds
Additions-Builder
Added Char_Charname_WPNRemoveAll command to command object
Added Char_Charname_WPNGive command to command object
Added Char_Charname_WPNRemove command to command object
Added WIP cube building tool for builder
Changes
Weapon scope glint is now white and not color coded due to suggestions
Merchant and fisherman will now look at closest player
Updated Fisherman NPC animation
Updated Raven’s dialogue to add back the flirt action
Changed default binds for holster and low ready to be null as it’s not tied to gameplay
Corruption ship now leaves sooner if all the survivors enter
Polish pass to corruption evac dropship visuals
Vehicles in lobby level can now be used as a chair
Customization menu will no longer show category buttons for cosmetics that aren't owned by the player
Reduced max number of bots to 16 due to terrible performance
Game will now reward kills differently based if they where a bot or player kill
Minor CPU optimizations for water volumes and AI logic
Tweaks to refraction value on water Shader
Enemy 3D health bar will now follow enemies till they go behind a wall even if the player is not aiming at them
Weapon Changes
Reduced Retirement - Hotshot After burn duration
Increased Retirement - Hotshot Afterburn damage
Increased Retirement Base Damage
Increased Retirement fall off distance
Reduced Boomstick base damage
Reduced Boomstick fall off distance
Changed Havoc Damage to 40 instead of 50
Changed Havoc Fire Rate from 500 to 450
Changed Havoc Magazine size from 10 to 16
Changed Havoc Reserve ammo from 60 to 96
Reduced Havoc Reverse Damage Falloff
Reduced Cone launcher bullet count to 1
Reduced Mega Cone launcher bullet count to 1
Reduced procedural weapon sway when using ADS on weapons
Changed ADS screen vignette to be less intrusive
Weapon AIM sensitivity is now based on camera zoom levels (can still be affected by the ADS slider)
Updated Green Apple aim offset
Bug Fixes
Fixed Key-bind inputs being duplicated on the key-bind menu
Fixed Key-binds not showing all key-bind inputs
Fixed Weapon description gameplay HUD element not showing text properly
Fixed Player controlled corruption zombies not being able to perform full parkour actions due to the game thinking that they are bots
Fixed Builder mode ragdoll object creating invisible ragdolls
Fixed Builder mode ragdoll not spawning AVA, Raven, zombie characters with invalid materials
Fixed Issue with armor randomization creating slots that would prevent them from being edited
Fixed Typo with tool tip at enable bot customization option
Fixed Vehicle hit scan weapons being able to shoot trough walls
Fixed Bug where performing a melee stun a player that’s performing an execution would make them fall out of the world
Fixed bug where switching out of the vampires and to the healing mutation weapon would cause the player to damage themselves instead of healing due to the vampires still draining their health
Fixed Bug where SP NPC character would not reload sometimes
Fixed Character location sync breaking if exiting a chair
Fixed Characters having visible weapons when playing a sequence animation
Fixed skeletal mesh builder object turning invisible on creation
Fixed builder mode issue where an object that's being moved using the gizmo would get deselected
Fixed FPS drop with builder objects causing CPU cycle issues
Fixed Issue with player camera breaking if the user closed photo mode while an emote was playing on it’s menu creation
Fixed Exploit that allowed players remove their jailed status by holstering their weapon
Fixed Issue that would allow players to constantly equip the same weapon if their inventory system only consists of one weapon
Fixed Shield color customization not working
Fixed issue with always sprint game option preventing players from crouching if their speed was greater than 1 unit
Fixed exploit that allowed players to use weapons on speed run levels (Game will now soft lock on purpose)
Removals
Removed N3O voice lines
Removed Goober voice lines
Removed ability to jump vertically when wall running as it breaks the ability to jump from a wall
Fixed camera spectating issues when looking at the corruption evacuation ship
Fixed weapon description box being visible if the player does not have any weapons selected
Notes
NPC merchant characters may have issues when looking at players
Our patrons
Evey single ounce of support helps this project move forwards.
https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
