A New Beginning!

We have been developing Mandeshire for a long time. Before talking about the news, we would like to talk about why the development process is slow:
1) Since we are an independent game developer studio, it is really hard to create budget.
We are unable to use kickstarter or similar systems, since our region is not supported by most of them.
2) This game is not about making money. It is about telling the forgotten story of Turkish Mythology.
That's why we are using iterative development to find anything that is not good for the game.
3) We are just three people that develop the game.
We have no income from the project. That's why we are not giving our all time to the project.
4) Sometimes it is hard to find your mistakes.
We know that, there are lots of missing attributes in the game and we ask you to help us.
Developer's note: We are not planning to release the game until it is really ready for release.
Mandeshire 1.0.1 news
Graphical Update

Rendering and shader problems fixed by a dozen of updates and will be improved in the next versions of the game.
Art Style Update

We have changed the art style of the game from top to bottom. We are using stylized instead of low poly art style right now.
Gameplay Update
- New fight styles
- New combo systems
- New hotbed
- New health and mana bar
Models:
All of the models in our game is being upgraded from low poly to stylized art style.

General Updates and Improvements

Game just got the third mechanical update:
- AI now has different levels and styles (Smart - Not so Smart, Attacker - Defender)
- AI behavior types (These behavior types will be different than each other and we are expecting it to bring a new and powerful gameplay experience to the game.)
- AI now able to predict the movements of the player and better dodging system is implemented. (An AI that is acting with the player movement and making gameplay difficult than before.)
We are excited to share our more progress in a shorter time!
Have a nice day!
