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MerFight 0.49

Lots of new fixes to the game. Here's a quick breakdown:

Story Mode
All story mode paths are available. Note there will be typos, some confusing dialog (missing props) and not all rewards are available.
New locked stage and new locked costumes for various characters.

Online
Reduced player count in rooms from 20 to 16 due to a limitation I was unaware of.

General
All backdashes have 8 frames of throw invulnerability on start-up
Players have 4 frames of throw invulnerability after hit air recovery, getup, blocking, and hit stun recovery.
Players should be able to more easily enter super and special moves after landing during air recovery.
Air recovery now "hops" players in the air for 15 frames. They cannot be hit, thrown or perform attacks during this time.

Rho
Rho's counter attack now pull in opponents making them more guaranteed on success.

Arctina
Arctina's somersault kick now recovers on the ground.
Arctina's overhead pull in opponent when blocked.

Octonia
Tentacle Stretch will now recover 88 health points randomly. (It's not random; there's a pattern to it.)
Octograb recovers 10 frames faster.

Naeco
Venom Stab pushses opponent away farther on block.
Venom Orb is 27.75% slower.

Bolt
Uncharged Eel Cannon less 75% time.
Removed hitbox from Eel Charge.

Odon
Double Smash's 2nd hit's launch distance doubled and launch height halved.
Mantis Smash and Mantis Upper travel distance halved when uncharged.

Here's a video going over some

Watch on YouTube

Also, there's an online tournament next Sunday for ACTVI. You can sign-up here if interested: https://challonge.com/ACTVIMERFIGHT