Patch Notes for Version 3.1.0:
Gameplay Changes
- The landing lag accrued by landing during an airdodge is now jump cancellable in the last 7 frames.
- This makes wavevdashes actionable much earlier, with effectively 1/2 the lag.
- Air acceleration is increased by 0.04 pixels/frame^2.
- This sounds small, but gives you enough air control to walljump 2 extra times in one leap!
- Crouching height decreased by 10 pixels.
- Landing animation height decreased by 15 pixels.
- In jumpsquat, you now move at 0.5x your previous horizontal velocity.
- Previously you stopped. This shouldn't impact gameplay, as it only lasts 3 frames; but it looks smoother as you no longer come to a complete halt when jumping.
- When crouching out of a run or after landing, you conserve momentum and slide for a few frames.
- When standing after landing, you conserve some momentum and slide for a few frames.
- These also extend the length of a wavedash, if you don't cancel it with a jump or dash. Also makes it easier to conserve momentum between multiple jumps.
- When jumping out of a crouch, you now start at a speed determined by the position of your controller, maxing out at 0.5x maximum ground speed in either direction.
- Previously, you would jump with the velocity of whatever you were doing before crouching, letting you store the running speed in a crouch indefinitely.
- This is added to the crouches' existing velocity, meaning if you are sliding forwards you will have a harder time jumping back, and vice versa.
- Nair hitbox extended in the back.
- The front hit was slightly larger than the visual, but the back hit was not. This makes the back hit more consistent with the front hit. It also covers a small part of the visual that was not covered by a hitbox. See the end of the document for a before/after.
- Renamed "1 Player" mode to "Training" mode.
- The timer no longer decreases in training mode, and the score objects have been removed.
- In training mode, the health bar resets to neutral when a combo drops (is considered no longer true).
Bug Fixes
- Fixed an issue where the "restart" button caused desyncs online.
- "You are offline" and "no open lobbies" menus now respect the dark theme.
- Fixed an issue where the health bar and other UI animated unevenly.
Hitbox before/after:


Planned changes in future versions:
- Controller rebinding
- Crossplat with Itch.io
- And more......! :^)
Thanks everyone for playing, we had a very successful launch month and I'm so happy with our community.
Sorry this update took so long, we did a lot of testing in the beta branch in the official discord. You should join it, if you're interested in contributing!
